Thresholds an input color pattern to create a black and white mask. The falloff will define a gradual transition from black to white. The output is always between 0 and 1.
The color pattern you would like to threshold.RIB: color inputRGBDefault:
The input channel this node will operate on:
- 0: Red
- 1: Green
- 2: Blue
- 3: Luminance
- 4: AverageRIB: int channelDefault: 3
The value at which the transition from black to white will take place.RIB: float thresholdDefault: 0.5
This control allows you to create a sharp or progressive transitions. The transition width is centered on the threshold value.RIB: float transitionWidthDefault: 0.05
The interpolation from black to white can be computed with three different curves:
- 0: Linear
- 1: Smooth
- 2: GaussianRIB: int transitionProfileDefault: 1
The tresholded pattern as a monochrome color.
The R channel result
The G channel result
The B channel result
If alpha is present and resultRGB is connected it returns the channel after RGB. If RGB is not connected it returns the first channel.