Textures

Textures

The RenderMan Pro Server distribution includes useful and example textures, located in $RMANTREE/lib/textures. The following textures are provided:

Environments

  • street.env: (512x256) A street scene lat-long environment map.
  • desert.env: (512x256) A desert-like scene lat-long environment map.

Textures

All textures are periodic. They will repeat with no seams. However, they may have problems with "bands" appearing if they are rendered with too many small copies.

  • brick.tex: (128x128) This is some reddish "staggered" bricks with grey mortar. The bricks cast shadows. One texture copy contains a full top brick and two "halves" of lower bricks.
  • default.tex: (64x64) A blank texture.
  • grass.tex: (128x128) A bright green lawn which will look like a golf green. This has "banding" problems.
  • lattice.tex: (64x64) A greyish-blue diagonal wooden lattice, like a rose trellis. Casts shadows on itself.
  • pebbles.tex: (256x256) Lots of variously-sized and colored pebbles and rocks. Look as though they may be set in concrete, but not obviously. This can have banding problems also.
  • ratGrid.tex: (512x512) A simple grid pattern, well-suited for use as a background texture.
  • shingle.tex: (128x128) Dark brown asphalt roof shingles. Non-overlapping. One texture copy contains one top shingle and two halves of lower shingles.
  • grid.tex: (512x512) Useful for showing the s,t grid of the surface for debugging purposes.
  • earth.tex: (256x128) Single channel greyscale of earth suitable for mapping onto a sphere.
  • mona_smile.tex: (128x128) Single channel greyscale of Mona Lisa with silly grin.

Flower pattern textures

A set of five matched periodic textures using the same pattern.

  • flowers.tex: (128x128) colored flower textile print
  • flowers.dis: (128x128) rough displacement map for the flower pattern.
  • flowers_flat.dis: (128x128) smooth displacement map for flower pattern.
  • flowers_mask.try: (128x128) transparency map for masking out all but the flowers.
  • flowers_invmask.try: (128x128) transparency map for masking out just the flowers.