RslContext_v2 Class Reference
RslContext_v2 Class Referenceabstract
Inheritance diagram for RslContext_v2:
Public Member Functions | |
virtual | ~RslContext_v2 () |
Virtual destructor. | |
virtual bool | HasAuxiliaryPoints () const =0 |
Public Member Functions inherited from RslContext_v1 | |
virtual | ~RslContext_v1 () |
Virtual destructor. | |
virtual const RslRunFlag * | GetRunFlags (unsigned int *length) const =0 |
virtual RixInterface * | GetRixInterface (RixInterfaceId id) const =0 |
RixStorage * | GetGlobalStorage () const |
RixStorage * | GetThreadStorage () const |
RixStorage * | GetLocalStorage () const |
void | SetThreadData (void *data, RixCleanupFunc cleanup=0L) |
void * | GetThreadData () const |
Get per-thread user data. | |
void | SetLocalData (void *data, RixCleanupFunc cleanup=0L) |
void * | GetLocalData () const |
Get local user data. | |
virtual const char * | GetPluginName () const =0 |
Get the name of this plugin. | |
Member Function Documentation
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pure virtual |
Does this plugin execute in an environment where every 2nd and 3rd shading point is used to support ray footprints?
The documentation for this class was generated from the following file: