Render Options Windows

Render Options Windows

RenderMan for Maya have several optional settings for both preview renders and batch renders. Select the Options box from either menu item (via either the Maya Render menu or the RenderMan menu) to access these windows.

RenderMan Preview Render Options

images/renderOptions.png

Preview Render Options

Rendering Threads
Specify the number of threads to use per render.
Render Selected Objects
Renders only the selected objects.

Use First Renderable Camera

Preview Style
Choose the display (image viewer) and internal or external renderer.
Display Options
Options for viewing your render: Reuse Framebuffer overwrites the existing image in the "it" catalog/Render View window, Show Extra Outputs displays any AOVs in your render, Show Render Time displays the time of the render in the notes field, and bit depth selects the... um, bit depth.
Spooling

Choose the method via which your external render will be spooled, and set various options.

Style - Your frame can be rendered via netrender, remotely, or via prman, locally or remotely. N.B. one cannot netrender via LocalQueue.

Min/Max slots supercedes Rendering Threads when spooling renders via netrender.

Job Priority - Sets the priority for how active jobs are assigned to remote servers, without affecting their position in your render queue.

Job Server Attributes - Specify user-definable attributes for your jobs here, such as host names, or arbitrary keywords that could be shared by multiple hosts, like "beastlyfastrenderbladewithamillioncores".

Job Cmd Tags - Used to insert Tractor/Alfred job commands, to, e.g., accumulate job statistics or enforce limits.

Environment Key - The Environment Key can be used to choose between configurations on a render host, typically different versions of RenderMan for Maya or PRMan.

Renderer Arguments - Users can add additional optional renderer arguments here.

Job Done Command - Users can specify a command to be run upon the job's completion (see the tooltip for an example).

Job Error Command - Users can specify a command to be run if an error occurs while the job is run (see the tooltip for an example).

Crews - Users can specify Tractor or Alfred crews for determining remote server access.

Extra Job Options - Additional Tractor/Alfred scripting options can be specified here.


RenderMan Batch Render Frame

images/batchRenderOptions.png

Batch Render Options

The Batch Render options are essentially the Spooling options listed above, with the addition of the Start Paused checkbox, which spools the job to Tractor or Alfred where a render wrangler can choose to "un-pause" it, adding it to the render queue, and several variations on the Style settings above: mayabatch on a local or remote host, immediate RIB generation on a local or remote host, deferred or remote RIB generation on a remote host, and render on a local or remote host (note: a local render requires immediate, local RIB generation). Additionally, RMS 19 introduces new options for a Batch Context, which is appended to the scene file name to prevent colliding assets, and Checkpoint Interval for render checkpointing.


See Also

Users may also wish to consult the Queueing Systems documentation for more information about spooling renders.