Dino

Dino

images/dino.png

Dino the Dino

This is a simple example of a more complex scene that includes some elements used in an actual production setting.

The model is a hierarchical subdivision surface that uses a Mari texture atlas to add displacement, color, and roughness.

Note that the output of the PxrTexture pattern is used to feed into the baseColor and the roughness of the PxrDisney Bxdf.

For faster results, reduce the "maxsamples" parameter on the Hider parameter list, or increase it for less noisy results.