October 26, 2018
Peter Aversten has updated his popular RenderMan Training series, Bullets Included, for RenderMan version 21 ... by taking his Gatling Robot to New York City. In this series, you'll learn how to use image based lighting and capture HDRI's to integrate CGI into live action shots, using Maya, Mari and RenderMan 21.
Most of this training is directly applicable to RenderMan version 22.
Simple breakdown for look-developing the robot.
Using Pixar Surface Material's layering system to shade the robot.
Adding bump and displacement detail in RfM.
Add fine detail and variation with Mari and RenderMan.
Speed up texture lookup by baking complex networks.
Incorporate our robot in a live action plate with RenderMan holdout workflows and Foundry Nuke.
Peter Aversten is Lead Texture Artist at MPC. He's also Editor in Chief at Meshmen.com.
All Rights Reserved © Peter Aversten. For personal use only. Commercial use is prohibited. Not for redistribution without permission.