Bridge Tools

RenderMan is available for the top VFX and animation applications

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Turning Red © Disney/Pixar

RenderMan® Bridge Tools

Production Proven Tools for Artists

RenderMan now supports more 3D applications than ever before, allowing you to get creative with your favorite tools.

Production Technology

RenderMan bridge tools are used and tested by the biggest VFX and animation studios in the world.

Fine Tuned and Battle Tested

RenderMan Bridge Tools are custom made for every application and made in collaboration with the application's developers, making the most efficient use of the applications interface.

They are used to create some of the most ambitious VFX and animation shots in the business, creating an ecosystem for incredibly demanding app development, which leads to cutting edge technology and stability depended upon by the biggest blockbusters.

 

 

Blender


Completely rewritten and officially supported to take advantage of the full RenderMan 24 toolset, including XPU and Stylized Looks.

Made for Creatives

From the biggest studios in the world to the single artist, each RenderMan bridge tool is made with artists in mind, giving your creative ambitions direct access to Pixar's toolbox.

Pixar Tools

RenderMan includes the same tools used at Pixar productions, including materials, lights, and integrators, for the most cutting-edge images.

RenderMan Art Challenges

Check out the amazing work done by single artists on our Art Challenges.

Learn More
 
 
 
"This is a fantastic release that introduces a whole new degree of customization. It's not only the most consistent renderer engine I ever used, it's now the most versatile one."

-Fabio Sciedlarczyk, Look Development Artist, Mikros

 
 

Highlights

  • RenderMan XPU™
  • MaterialX Lama, Layerable Materials
  • Stylized Looks for non-photorealistic rendering 
  • Live statistics
  • Run RenderMan Inside the Viewport
  • Interactive Shading, Lighting, and Geometry Edits
  • Interactive editing of AOVs and LPEs
  • Interactive Displacement Edits
  • Light and Pattern Baking
  • Pixar Surface Material approximation for Mari
  • Plugin Support (Shave and Haircut, Yeti, Golaem, Realflow...)
  • Image Checkpointing
  • Advanced Pixar Patterns
  • Self-configuring installation with multi-version support
  • Dynamic Shader Binding
  • Easy Deep Data Output
  • OpenSubdiv
  • Precompiled and Fast Shading
  • Arbitrary Variables via Tokens
  • Comprehensive Python API
  •  
  • For more see the Release Notes

Turning Red © Disney/Pixar

  Maya Maya Houdini Houdini Katana Katana Blender Katana
RenderMan XPU™
MaterialX Lama / Layered Materials
Stylized Looks
Bump Roughness
OpenColorIO - ACES
Native USD Support
Viewport Rendering
Light and Pattern Baking
Offline and Optix Denoiser
Image Checkpointing
SIMD Hardware Accelerated OSL
MNEE & Manifold Walk
Pixar Surface Material System
OpenVDB Support
RIB & Alembic Archives
RiProcedural Plug-ins
Particles
Fur and Hair
Native Curve Rendering
Native NURBS Rendering
Advanced Pixar Patterns
Dynamic Shader Binding
Interactive Hair Grooming
Interactive UV Editing

Featured Artists


Check out what artists around the world are doing with RenderMan

News | Learn about the making of Bourdonnement, a great short film by students at ESMA!