Modern Physically-Based Rendering
RenderMan offers a combination of unbiased and biased rendering techniques which provide both accuracy and technical efficiency
Avatar: The Way of Water © 20th Century Studios
RenderMan offers a combination of unbiased and biased rendering techniques which provide both accuracy and technical efficiency
State of the Art
RenderMan version 25 delivers many features and updates to improve speed, quality, and scalability. The cornerstone of this release is an advanced Denoiser from Disney Research which uses machine learning to significantly accelerate the rendering process.
Pixar’s state-of-the-art rendering technology, XPU, has also reached major new milestones, including volume rendering, full support for secondary passes, and faster interactivity. Many new core improvements have also been made, including in stylization, MaterialX Lama, light baking, as well as increased integration with Pixar's USD.
Artistic
Today there are many options for integrating RenderMan into VFX pipelines, including solutions from Pixar for Autodesk Maya®, The Foundry KATANA®, SideFX Houdini®/Solaris, as well as Blender®. For lighting and look development, RenderMan offers a state-of-the-art system for interactive rendering that is capable of dramatically increasing the throughput of production scenes while allowing artists to focus on their art.
This intuitive system for creating photoreal and stylized looks, allows artists to create the most versatile and unique imagery conceivable.
Uni-Directional Path Tracer
The most used integrator, ideal for outdoor lighting and large direct light sources, this industry standard unidirectional path tracer combines samples from materials at hit points with light samples to estimate direct lighting, then spawns additional rays to handle indirect lighting.
The path tracer ships with source code for further customization.
Bi-Directional Path Tracer
For scenes problematic for unidirectional path tracing, the bi-directional Path Tracer, also called VCM integrator, can save the day. In addition to tracing paths from the camera, bi-directional path tracing also sends rays from light sources and then connects them. VCM can resolve complicated indirect paths and caustic effects that may be prohibitively slow to converge with unidirectional path tracing. Ideal for rendering interiors.
Pixar Unified
Pixar Unified offers both unidirectional and bidirectional path tracing which can be controlled on a per-light basis, so you get the best of both. It also delivers state-of-the-art light path guiding based on work from Disney Research for computer learning. The Pixar Unified integrator also contains functionality for quickly resolving caustic paths, a technique called Manifold Next Event Estimation, allowing caustic paths to resolve much quicker.
- Steve may, Pixar CTO
RenderMan's robust APIs provide all the necessary tools for studios to write their own integrators and materials, allowing development teams creative and non-destructive freedom to experiment with cutting-edge technology.
The Lion King © Disney.
Multi-Threaded and GPU Ready
To maximize interactivity, RenderMan has great scalability on machines with many cores and provides fast look-development workflows with XPU™.
Developed specifically for animation and VFX, this release is continuing to raise the bar for look development and industry collaborations.
Version 25 delivers dramatic improvements to interactivity with support for volumes, secondary passes, and enhanced performance with the next phase of RenderMan XPU, Pixar’s next generation renderer.
Lightyear © Disney/Pixar
RenderMan and all its plug-ins are made for the three main operating systems: Linux, OSX, and Windows.
RenderMan DCC Plugin
The Interface
RenderMan is built specifically for every plugin to take advantage of the application's maximum potential
RenderMan Pro Server
The Engine
RenderMan Pro Server crunches the data generated by your application plugin and renders the image.
Willow © Disney.
64-bit Linux
Compatible with CentOS/RHEL 7.2 - gcc 9.3.1 and glibc 2.17
64-bit Mac OSX
Compatible with versions 10.14 and 10.15
64-bit Windows
Compatible with Windows 10
Maya
Houdini
Katana
Blender
CPU
RenderMan and XPU require a processor with AVX capabilities.
GPU
RenderMan XPU and the Optix denoiser require an Nvidia graphics card of Maxwell architecture or above.
Memory
RenderMan needs a minimum of 4GB of RAM and XPU needs a minimum of 11GB of VRAM. Maximum RAM depends on scene complexity.
Plugins
VFX Reference Platform: CY2021. Custom plugins can utilize C++ 17 and must be compiled with gcc 9.3.1
Derived from years of experience, Tractor is a modern and robust solution for network rendering, capable of scaling up to the largest render farms.
Tractor is packaged for each operating system, containing all of the Tractor components you will need, though each machine may only use a subset
Tractor-Engine
Central job queue, installed on one host only Linux 64-bit (gcc4.4), Mac OS X (10.8+)
Tractor-Blade
Task execution server, on render blades Based on Python 2.7, for: Linux-64, Mac OS X 10.8+, and Windows 7+.
Tractor-Dashboard
Web-based user interface, job browsing and control. Compatible with Chrome, Firefox, Safari, and Edge. No platform-specific plug-ins required
Tractor-Spool/Query
Job submission and advanced command line tools, on user workstations based on Python 2.7. Submission API's based on Python 2.7 or Python 3.7+
For: Linux-64, Mac OS X 10.8+, and Windows 7+.