RenderMan

Advanced Technology from Pixar Animation Studios for Rendering VFX and Animation

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Coco

© Disney/ Pixar

RenderMan

World's Most Versatile Renderer

With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline.

Production Proven

Not only does Pixar use RenderMan for our own feature films, but RenderMan is used throughout the industry for rendering Visual Effects and animation.  Just click the circle below to see a full list of RenderMan movies ...

That's Show Business

Because RenderMan has been used on every kind of production, the software has already been pushed to every extreme, so it's ready to render anything you can throw at it.  Just take a look at some of these movies...

2017

Alien: Covenant
A Wrinkle in Time
Blade Runner 2049
Cars 3
Coco
Ghost in the Shell
Granite Mountain
John Wick 2
Justice League
Kingsman: The Golden Circle
Kong: Skull Island
Monster Trucks
Pirates of the Caribbean: Dead Men Tell No Tales
Star Wars: The Last Jedi
The Dark Tower
The Greatest Showman
The Great Wall
The Mummy
Transformers: The Last Knight
Valerian

2016

Rogue One: A Star Wars Story
A Monster Calls
The Jungle Book
X-Men: Apocalypse
Doctor Strange
Finding Dory
Batman v Superman: Dawn of Justice
10 Cloverfield Lane
Alice Through the Looking Glass
Fantastic Beasts and Where to Find Them
The Finest Hours
Ghostbusters
Gods of Egypt
Independence Day: Resurgence
The Legend of Tarzan
Miss Peregrine's Home for Peculiar Children
Suicide Squad
Sully
Zoolander 2

2015

Rogue One: A Star Wars Story
Ant-Man
Avengers: Age of Ultron
Bridge of Spies
Cinderella
Ex Machina
Fantastic Four
Fast and Furious 7
The Good Dinosaur
The Hunger Games: Mockingjay, Part 2
Inside Out
In the Heart of the Sea
Jupiter Ascending
Jurassic World
Mad Max: Fury Road
Man From U.N.C.L.E.
The Martian
The Revenant
Seventh Son
Spectre
Star Wars: The Force Awakens
Ted 2
Terminator Genisys
Tomorrowland

 

 

"RenderMan is the only renderer which consistently produces the image quality we demand."

Barry Armour - Head of Technical Directors Industrial Light & Magic



Pixar Shaders and Lights

Now you can get out-of-box production shaders and lights straight from Pixar Animation Studios...no development required.

Photo-realistic Images

Physically based shading allows RenderMan to deliver highly realistic lighting with minimal setup, including full support for multi-bounce ray traced global illumination and ray traced subsurface scattering. Much research and development has gone into making these traditionally expensive effects a production reality. Pixar's first feature film to use this technology was Finding Dory, and now it has matured with great developments in Cars 3 and Coco.

Created for Artists

Take advantage of Pixar's shading and lighting tech to render the most demanding jobs. Not only are these shaders fine-tuned for the highest level of performance, they also come fully loaded with all of the creative options for look development demanded by the shading artists at Pixar. Use Pixar Surface to create everything from glass to the most incredibly subtle skin you can image … and layer them on top of each other, for unlimited types of looks.

The new Pixar Displacement was written for the RIS framework, and supports advanced features, like 32bit vector displacements. With Pixar’s Marschner Hair dial in realistic (or fanciful) hair, with features not available in other models, but quite common in the real world, like luminous backscatter.

Analytic Physical Lighting

This new library of physically based lights offers standard features like color temperature, exposure, and IES profiles … but also includes specialized Light Filters which have been developed for feature film in collaboration with Pixar’s lighting TDs, allowing light to be quickly stylized in any number ways, offering a multitude of new creative possibilities.

The new Analytic lighting system allows for better light sampling, which leads to less noise and faster renders.


Genuine Production Excellence

Product Driven, Results Focused

RenderMan is used for all Pixar production rendering, including feature films, shorts, content for theme parks and marketing.

RenderMan is battle tested and driven by real production requirements at Pixar and hundreds of studios around the world.

Expert Training and Support

Every commercial customer has direct access to the most awarded development team in the industry, as well as in-depth training materials created by production experts, artists, and developers which are made available online in a variety of formats targeting all levels of skill.

Creative Studio Ecosystems

Artists interact with RenderMan through content creation plugins tailored specifically for the leading 3D apps.

Studios integrate RenderMan into pipelines and massive render farms using a rich collection of APIs and supported data formats.

Streamlined UI

RenderMan has been greatly simplified
The interface for your favorite 3D application has been redesigned so you can focus more on the creative process.

 

 

Volumes &

Maya Fluids



Smoke, fire, steam, clouds, Open VDB... RenderMan can render it.


Displacements

Displacements are a core strength of RenderMan. With support for 32bit maps, PTEX, and vector displacements

Tech Specs >

Guardians of the Galaxy

© Disney/Pixar

 

Secondary Passes



RenderMan AOV's and LPE's provide robust workflows for compositing

Compositors Rejoice!

RenderMan provides elegant methods for breaking visual effects down into secondary passes for compositing. With support for both AOVs and Light Path Expressions, RenderMan offers a multitude of ways of writing any element of a render (SSS, Diffuse, Shadows, Z-Depth, Object IDs, etc.) into many popular formats including OpenExr 2 and Deep Textures. Per-light AOVs are supported natively in RenderMan for Maya.

Intuitive Holdout Workflow

Compositing CGI elements over live action is crucial for VFX work and the new Holdout Workflow in RenderMan makes this process simple, making it straight forward to capture shadows, reflections, and other elements to combine them with a background plate during interactive rendering.

 

 

Preset Browser



The new shareable library of physically based materials makes it easy to choose any type of shader. A helpful tool for managing shaders, lights, and textures.

VR Ready

RenderMan is fully capable of delivering high-resolution animation for VR, including the new omnidirectional stereo. Simply render with the VR camera.

 

Fully Featured Camera

RenderMan's motion blur and depth-of-field can mimic the behavior of real-world cameras, so RenderMan's synthetic images can realistically simulate their conventionally filmed counterparts.

Motion Blur

In live action film, motion blur is the result of objects moving during the exposure of the film. The faster the exposure, the less things will blur. Conversely, a long exposure results in more motion blur. Audiences are quite familiar with the look of motion blur and creating this effect in 3D fast and efficiently is critical for convincing visual effects. Pixar's RenderMan can mimic the behavior of real cameras, with extraordinarily fast 3D motion blur.

By default, RenderMan renders scenes with an instantaneous shutter speed, an exposure which is impossible in the real world. However, without motion blur the effect would look unnatural, as moving objects would strobe across the screen, causing temporal aliasing. Thankfully RenderMan is extremely efficient at rendering motion blur and has a number of options to help tune the final look.

Depth of Field

In the real world, when a camera focuses on a close object, the background can go blurry. This effect is known as the depth of field, and Pixar's RenderMan offers many controls for creating this effect. With Pixar's RenderMan, we can decide, depending on requirements, whether we want finite or infinite depth of field, an instantaneous shutter speed or a long one to create motion blur.

RenderMan provides us with several options to control how our virtual camera behaves, which is important for creating believable 3D imagery. Depth of Field in RenderMan is dependent on three main factors: the focal length of the lens, the diameter of the aperture, and the focal distance of the camera. With these controls RenderMan can convincingly emulate real film cameras.

 
 
 
 
"We approached Finding Dory as if we had a live-action camera"

-Ian Meggiben - Director of Photography Finding Dory

 
 
 
 

Cross Platform

RenderMan and all its plug-ins are made for the three main operating systems: Linux, OSX, and Windows.

Production Proven Render Management

Included with every purchase of RenderMan, Tractor is a modern and robust solution for network rendering, currently deployed at some of the biggest VFX studios in the industry.

Learn More >
Pirates of the Caribbean: Dead Men Tell No Tales

© Disney