RenderMan

Advanced Technology from Pixar Animation Studios for Rendering VFX and Animation

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Godzilla vs. Kong© Warner Bros. Pictures

RenderMan

World's Most Versatile Renderer

With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline.

Outstanding Features, Performance, and Price - See what RenderMan can do for your creative vision.

Get RenderMan

Production Proven

Not only is RenderMan used for our own feature films at Pixar, it is also used throughout the industry for rendering Visual Effects and animation, making scalability and versatility one of its core strengths.

That's Show Business

Because RenderMan has been used on every kind of production, the software has already been pushed to every extreme, so it's ready to render anything you can throw at it.  Just take a look at some of these movies...

2021

A Quiet Place Part II

Black Widow

Chaos Walking

Clifford the Big Red Dog

Cruella

Eternals

F9

Free Guy

Godzilla vs. Kong

Ghostbusters: Afterlife

Jungle Cruise

Luca

Mortal Kombat

No Time to Die

Shang-Chi and the Legend of the Ten Rings

Snake Eyes: G.I. Joe Origins

Space Jam: A New Legacy

The Last Duel

The Tomorrow War

Thunder Force

Top Gun: Maverick

Zack Snyder's Justice League

West Side Story

List of All Movies



Cutting-Edge Tools

RenderMan delivers out-of-box production tools straight from Pixar and ILM, including materials and light transport...no development required.

Photorealistic Images

Physically based shading allows RenderMan to deliver highly realistic lighting with minimal setup, including full support for multi-bounce ray traced global illumination and ray traced subsurface scattering.

MaterialX Lama

Thanks to a collaborative effort between Pixar and Industrial Light & Magic, RenderMan ships with a state-of-the-art material layering system called MaterialX Lama, a component of the MaterialX standard.

Created for Artists

Pixar materials come fully loaded with all of the creative options for look development demanded by the shading artists at Pixar. Use Pixar Surface to create everything from glass to the most incredibly subtle skin you can image.

Analytic Physical Lighting

This new library of physically based lights offers standard features like color temperature, exposure, and IES profiles … but also includes specialized Light Filters which have been developed for feature film.

Extensive plugin support

RenderMan has seamless Xgen integration with Maya and supports the leading plugins, including Unreal Shave and Haircut, and Peregrine Labs' Yeti.

 


Resource Agnostic


With RenderMan XPU™ artists can greatly speed up their look development workflows by harnessing the power of their GPU and can expect perceptually identical results when rendering final frames.

The Future is Here!

Pixar’s hybrid solution for CPU + GPU rendering combines available computing resources to accelerate production path-tracing, leveraging the latest developments in multi-core CPU and GPU hardware. XPU has been developed to handle the scale and complexity of Pixar’s feature animation projects.

What's New >

 


Limitless Creativity


The innovative Stylized Looks toolset allows RenderMan to deliver images beyond photorealism. Artists can render images that look like cartoons and illustration.

Beyond Photorealism

Move beyond physically based shading and lighting into a world where you can easily create a variety of styles for your projects. You can non-destructively control outlines, create sketch patterns, and develop a wide range of unique looks, including Anime, by using the same familiar toolset. This flexible system allows the creation of unique looks and is limited only by imagination.

What's New >

Built for Collaboration

RenderMan ships with the latest open source tools and comprehensive APIs so you can develop complex collaborative environments, for maximum pipeline flexibility 

Luca © Disney/Pixar



For studios using the latest pipeline tech, RenderMan can render directly to USD Hydra. Learn how Pixar uses USD in our Pipeline.


Learn More >

Native USD Support

A key aspect of RenderMan is support for the Houdini native USD “Solaris” workflows, enabled by RenderMan’s USD Hydra delegate. These new tools are the result of close collaboration between SideFX and Pixar’s RenderMan & USD teams.

Native USD workflows are also being embraced and developed in the Katana and Maya toolsets.

Bridge Tools >



Digital Humans

RenderMan ships with MaterialX Lama, a new layered material system developed by Industrial Light & Magic to meet the needs of the most demanding visual effects.

Historic Collaboration

ILM's innovations with MaterialX Lama are exemplified in films and series such as The Irishman, and The Mandalorian and are being shipped with RenderMan thanks to a longstanding technical collaboration.

Production-Driven Innovation

MaterialX Lama allows you to mix and match entire material networks and layer them modularly. This system, a component of the MaterialX standard, is flexible and incorporates the latest developments in shading.

RenderMan at ILM >

 
 
 
"We can’t wait to see how talented artists everywhere will choose to harness Lama’s potential."

-André Mazzone - Look/Render Engineering Lead, ILM

 
 

 

 

Integrators



RenderMan has a unique way of dealing with light transport, by giving artists and developers creative control over camera rays.

Cutting-Edge Light Transport

RenderMan provides 3 out-of-the-box production integrators, including Pixar's own integrator, Pixar Unified, which has been battle tested in all the latest Pixar productions.

Maximum Flexibility

The integrator system provides all the necessary tools for studios to write their own integrators, allowing development teams creative and non-destructive freedom to experiment with cutting-edge technology, as exemplified by our new Stylzed Looks toolset.

 

 

Volumes & Particles



Smoke, fire, clouds, dust, OpenVDB... RenderMan can render it better and faster than ever.

 

 

Checkpointing



RenderMan has the ability to resume interrupted renders, redefining the animation approval process.

Happier Dailies

Checkpointing allows the renderer to make repeated passes over the image, refining it a bit more with each pass. While the image will be quite noisy during the initial passes, it is usually sufficient to give an impression of how the final image will look, instead of having to wait for a final frame, allowing daily reviews and more iterations of animated sequences.

Straight from the Source

Learn how checkpointing is helping the award-winning work at MPC.

RenderMan at MPC >

Advanced Hair Shading

RenderMan ships cutting-edge hair and fur materials developed at Pixar Animation Studios.

Soul © Disney/Pixar


Displacements

Displacements are a core strength of RenderMan. With support for 32bit maps, PTEX, and vector displacements which can all be edited interactively.

Tech Specs >

 

 

Secondary Passes



RenderMan AOV and LPE passes can be edited interactively, providing artist friendly and robust workflows for compositing.

Compositors Rejoice!

RenderMan provides elegant methods for breaking visual effects down into secondary passes for compositing, including DeepEXR and Cryptomatte support. With support for both AOVs and Light Path Expressions, RenderMan offers a multitude of ways of writing any element of a render (SSS, Diffuse, Shadows, Z-Depth, Object IDs, Per-Light AOVs, etc.) into many popular formats.

Intuitive Holdout Workflow

Compositing CGI elements over live action is crucial for VFX work and the new Holdout Workflow in RenderMan makes this process simple, making it straight forward to capture shadows, reflections, and other elements to combine them with a background plate during interactive rendering.

 

 

Production Denoising


RenderMan ships with a production-ready Denoiser, which includes optimizations for Intel CPUs, and CUDA acceleration for NVIDIA GPUs.

Finding Dory © Disney/ Pixar

The Easy Button!

Clean up sampling noise 2-4x faster with RenderMan's Denoiser! Developed by Disney for Big Hero 6, the Denoiser has been used on all Pixar films since Finding Dory. It has recently been upgraded with several new features, including full Intel CPU code vectorization. For Zootopia, Disney optimized the Denoiser to handle lots of fur and hair, while at Pixar the Denoiser was extended to support GPU acceleration, reducing the time required to denoise a feature film frame to seconds.

RenderMan on Demand

RenderMan can be used seamlessly with the leading Cloud Rendering solutions, providing extraordinary burst capacity.

 

Fully Featured Camera

RenderMan's motion blur and depth-of-field can mimic the behavior of real-world cameras, so RenderMan's synthetic images can realistically simulate their conventionally filmed counterparts.

VR Ready

RenderMan is fully capable of delivering high-resolution animation for VR, including the new omnidirectional stereo. Simply render with the VR camera.

Motion Blur

In live action film, motion blur is the result of objects moving during the exposure of the film. The faster the exposure, the less things will blur. Conversely, a long exposure results in more motion blur. Audiences are quite familiar with the look of motion blur and creating this effect in 3D fast and efficiently is critical for convincing visual effects. Pixar's RenderMan can mimic the behavior of real cameras, with extraordinarily fast 3D motion blur.

By default, RenderMan renders scenes with an instantaneous shutter speed, an exposure which is impossible in the real world. However, without motion blur the effect would look unnatural, as moving objects would strobe across the screen, causing temporal aliasing. Thankfully RenderMan is extremely efficient at rendering motion blur and has a number of options to help tune the final look.

Depth of Field

In the real world, when a camera focuses on a close object, the background can go blurry. This effect is known as the depth of field, and Pixar's RenderMan offers many controls for creating this effect. With Pixar's RenderMan, we can decide, depending on requirements, whether we want finite or infinite depth of field, an instantaneous shutter speed or a long one to create motion blur.

RenderMan provides us with several options to control how our virtual camera behaves, which is important for creating believable 3D imagery. Depth of Field in RenderMan is dependent on three main factors: the focal length of the lens, the diameter of the aperture, and the focal distance of the camera. With these controls RenderMan can convincingly emulate real film cameras.

Production Proven Render Management

Included with every purchase of RenderMan, Tractor is a modern and robust solution for network rendering, currently deployed at some of the biggest VFX studios in the industry.

Learn More >
The Lion King © Disney

News | Pixar Releases RenderMan 24!