Resources | Material Pack 02

Material Pack 02

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Overview

This collection of 22 RenderMan materials were created using native Pixar nodes and have been packaged for a seamless experience with the Preset Browser (RenderMan Asset Library). Some materials use procedural networks and some use texture networks, but all are tileable.

These shading networks will expand your knowledge of RenderMan by providing practical look-dev scenarios for native Pixar nodes and procedurals, so take the networks apart and feed your shading curiosity.

How-to

Drag the contents into your Asset Library > Materials folder. The files are organized by category and can be easily searched in your preset browser.

Make sure to transfer the installation RenderManAssetLibrary folder to a location with full writing privileges.

Once you transfer the Materials folder and move your Asset Library into a different location, it is important to tell Maya through the preferences that you want to use the new path.

Or you can create a new environment variable in you Maya.env file, which will make sure you are always pointing to the right folder:

RMAN_ASSET_LIBRARY = /My/Folder/Example/RenderManAssetLibrary

Authors

Materials created by Harsh Agrawal.

Updated by Leif Pedersen.


Copyright

The textures supplied have been downloaded free of copyright and under a CCO license from 3dtextures.me
CC0 1.0 Universal (CC0 1.0). Public Domain Dedication.

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