July 09, 2018
July 09, 2018
Join the RenderMan team at SIGGRAPH 2018 in Vancouver for exciting talks and a closer look at Pixar's flagship renderer, and in our feature presentation, the RenderMan Art & Science Fair, learn about exciting new tech at Pixar!
This year we are celebrating RenderMan’s 30th Anniversary with amazing demonstrations of cool new Pixar R&D technologies, along with our Feature Presentation which will showcase RenderMan's incredible new workflows.
Grab a drink, meet the RenderMan team, chat with colleagues, and see what’s new for RenderMan in 2018.
RenderMan Art & Science Fair is an invitation-only event at this time.
Wednesday August 15, 5:00 – 9:30 PM |
Vogue Theater |
This year the RenderMan Art and Science Fair will showcase the latest version of RenderMan, along with guest speakers from multiple studios. We will also have live demo stations demonstrating RenderMan 22 bridge products and the latest Pixar Studio tools. |
As we celebrate the 30th Anniversary of Pixar's RenderMan, learn how the technology has continuously evolved and see where RenderMan is headed in the future. Today, RenderMan can deliver exceptional quality for any sized production, from blockbuster VFX to broadcast animation for television. Come learn about the major new developments in Pixar's core rendering technology, RenderMan.
by Pixar's Dylan Sisson
Tuesday August 14th, 1 - 2 PM Room: Meeting Room 1, East Hall |
Pixar's RenderMan team will demonstrate the amazingly fast interactivity in RenderMan 22, along with new features for digital humans, and new integration with Pixar's USD (Universal Scene Description). |
by Pixar's Wayne Wooten
Wednesday August 15th, 1 - 2 PM Room: Meeting Room 1, East Hall |
Developers from Pixar demonstrate new technology in RenderMan 22, describing its impact on the artistic process and how it will influence the next generation of VFX production pipelines. |
Don't miss Pixar's presence at SIGGRAPH 2018, including talks by Pixar's Tools and USD groups. Below are some of the fantastic talks and meet-ups where you can learn about the latest technology at Pixar.
Moderator: Matt Pharr
Panelists: Per Christensen, Brent Burley, Luca Fascione, Christopher Kulla, & Marcos Fajardo.
Sunday, 12 August, 3:45-5:15 PM
This panel is a discussion among developers of five of the most significant production renderers for film, who will delve into technical detail about the design goals and implementations of their renderers and compare their respective designs.
by Pixar's Max Liani
Tuesday, August 14th, 2:00PM-5:30PM
Room: Sponsore Room 220
We'll explore recent developments in GPU-accelerated, high-quality, interactive ray tracing to support the visual quality and scene complexity required for visual effects, animation, and design. Presentations will be by NVIDIA and by film rendering leaders from Autodesk, Isotropix, Pixar, and Weta Digital.
by Pixar's Jessica Tran
Tuesday, August 14th, 4:00PM-6:00PM
Room: Meeting Room 1, East Hall
Join the discussion with the developers and users of Universal Scene Description (USD) and OpenSubdiv, who will showcase the work done in the past year and plans ahead.
by Pixar's Stephen Friedman
Wednesday, August 15th, 9:00AM-10:00AM
Room: Meeting Room 2, East Hall
Our RenderMan team will be in Vancouver all week.
If you'd like to arrange a meeting please contact us.