{{{hero-link url to be added as CMS field}}}

© {{{copywrite text to be added as a CMS field}}}

SIGGRAPH 2016 Pixar Speakers

 

Sunday, July 24

10:45 AM - 12:15 PM

Talk ("Get In Shape"): AutoSpline: Animation Controls Only When and Where You Need Them, Mark Hessler & Jeremie Talbot

  • Anaheim Convention Center, Ballroom A
2:00 PM - 3:30 PM

Talk ("Life Is Shorts"): Creating "Piper" – Pixar's Latest Short Film, Brett Levin, Alan Barillaro, Jason Deamer, Ferdi Scheepers, Erik Smitt

  • Anaheim Convention Center, Ballroom B
2:00 PM - 5:15 PM

Course: Physically Based Shading in Theory and Practice, Christophe Hery, Ryusuke Villemin (et. al.)

  • Anaheim Convention Center, Ballroom E
4:30 PM - 5:30 PM

Real-Time Graphics for Film Production at Pixar, Pol Jeremias & Dirk Van Gelder

  • Anaheim Convention Center, Room #2010D

Monday, July 25

9:00 AM - 10:30 AM

Talk ("Dancing Trees"): Vegetation Choreography in "The Good Dinosaur", Olivier Soares (Magic Leap), Thomas Moser, Frank Aalbers & Gordon Cameron

  • Anaheim Convention Center, Room 303 A-C
9:00 AM - 10:30 AM 

Experience Presentation ("Creature Creation"): Shading Dory's New Friends, Trent Crow, Jonathan Hoffman, Maria Lee, Kiki Poh

Experience Presentation ("Creature Creation"): A Versatile Skin Material for "The Good Dinosaur", Ana Lacaze, Maria Lee

  • Anaheim Convention Center, Room 304 A-B
2:00 PM - 5:15 PM

Course: Vector-Field Processing on Triangle Meshes, Fernando de Goes, Mathieu Desbrun (California Institute of Technology) & Yiying Tong (Michical State University)

  • Anaheim Convention Center, Room 303 A-C

Tuesday, July 26

10:45 AM - 12:15 PM

Experience Presentation ("A Tall Drink of Water"): Lapping Water Effects in "Piper", Vincent Serritella, Hosuk Chang, Leon Park, Ferdi Scheepers & Brett Levin

Experience Presentation ("A Tall Drink of Water"): Simulating Rivers in "The Good Dinosaur", Jon Reisch, Stephen Marshall, Magnus Wrenninge, Tolga Goktekin, Michael Hall, Michael O'Brien, Jason Johnston, Jordan Rempel & Andy Lin

  • Anaheim Convention Center, Room 303 A-C

12:00 PM - 2:00 PM

Open Source lunch (by invitation), George Elkoura, Sebastian Grassia, Alex Mohr & Sunya Boonyatera

  • Hilton Anaheim, San Simeon AB Room, 4th Floor (3 minute walk from the Anaheim Convention Center)
2:30 PM - 3:30 PM

OpenTimelineIO Demos & Discussion, Josh Minor & Stephan Steinbach

  • Hilton Anaheim, San Simeon AB Room, 4th Floor (3 minute walk from the Anaheim Convention Center)
2:00 PM - 3:30 PM

Talk ("Building Character"): Designing an Interaction With an Octopus, Jeremie Talbot, Mark Piretti, Kevin Singleton & Mark Hessler

  • Anaheim Convention Center, Ballroom E
5:30 PM - 7:15 PM

Real-Time Live!: Real-Time Graphics in Pixar Film Production, Dirk Van Gelder

  • Hall B
7:30 PM - 9:00 PM

Pixar OpenSource Celebration (by invitation)

  • Hilton Anaheim - Oceanside Room, 4th Floor
8:00 PM - 11:00 PM

Disney Research Mixer (by invitation)

  • Tortilla Jo, Downtown Disney, 1510 Disneyland Drive, Anaheim

Wednesday, July 27

9:00 AM - 10:30 AM

Talk ("It's Crowded In Here!"): MURE: Fast Agent-Based Crowd Simulation for VFX and Animation, Stephen Gustafson, Paul Kanyuk, Hemagiri Arumugam, Michael Lorenzen

  • Anaheim Convention Center, Room 303 A-C
9:00 AM - 10:30 AM Panel: What Makes a Production Renderer in 2016: Michael Reed (Blue Sky Studios), Brent Burley (Walt Disney Animation Studios), Marcos Fajardo (Solid Angle S.L.), Alexander Keller (NVIDIA Research), Philippe Leprince (Pixar Animation Studios), Maurice van Swaaij (Blue Sky Studios) & Eric Tabellion (DreamWorks Animation)
10:45 AM - 12:15 PM

Production Session: Under the Sea – The Making of "Finding Dory"Steve Pilcher, Jeremie Talbot, Jim Brown, Masah Ellsworth, Chris Burrows, Chris Chapman, Ian Megibben, and John Halstead

  • Anaheim Convention Center, Hall B
2:00 PM - 4:00 PM

Birds of a Feather ("AnimTools"), Pixar & Walt Disney Animation Studios

  • Hilton Anaheim, Manhattan Room 
3:45 PM - 5:15 PM

Talk ("Playing God"): Constructing the Underwater World of "Finding Dory", Nathan Fariss & Antony Carysforth

Talk ("Playing God"): Procedural Terrains on Pixar's "The Good Dinosaur", Lane Pertusi, Inigo Quilez (Oculus Story Studio) & Noah Klocek

  • Anaheim Convention Center, Ballroom B
5:30 PM - 10:00 PM

 

RenderMan Art & Science Fair

Register early for the event 

 

(USD Core) Sunya Boonyatera, George Elkoura, Shriram Iyer, Pol Jeremias-Vila | (USD Sets) Ed Luong, Matt Johnson | (Research) Kurt Fleischer, Mark Meyer, Tony DeRose, Rachel Lawrence, Tuur Stuyck, Boris Dalstein | (Presto) Dirk Van Gelder, Venkat Krishna, Ryan Stelzleni, Jason Kim, Aaron Koressel

 

Disneyland Convention Center (Disneyland Hotel - 1150 Magic Way - Anaheim, CA)

  • 5:30: Doors Open
  • 7:15 - 8:30: Presentation
  • 10:00: Close
Thursday, July 28
10:45 AM - 12:15 PM

Technical Paper Fast Forward ("Meshes & Fields"): Discrete Connection & Covariant Derivative for Vector-Field Analysis & Design, Fernando de Goes (+ other non-Pixarians)

Technical Paper Fast Forward ("Meshes & Fields"): Subdivision Exterior Calculus for Geometry Processing, Fernando de Goes, Mark Meyer, Tony DeRose (+ 1 other non-Pixarian)

  • Anaheim Convention Center, Ballroom C 
2:00 PM - 3:30 PM

Talk ("The 7 Deadly Sims"): Finding Hank: Or How To Sim an Octopus, William Wise

Talk ("The 7 Deadly Sims"): Finding Particulate in "Finding Dory", Stephen Gustafson, Daniel Chang & Aaron Conover

Talk ("The 7 Deadly Sims"): Volume-Modeling Techniques in "The Good Dinosaur", Magnus Wrenninge, Michael Rice

Talk ("The 7 Deadly Sims"): Making a Dinosaur Seem Small: Cloudscapes in "The Good Dinosaur", Matthew Webb, Magnus Wrenninge, Jordan Rempel & Cody Harrington

  • Anaheim Convention Center, Room 303 A-C