Renew Non-Commercial RenderMan

Please give us your feedback and renew your NCR license.
Your honest opinion helps us innovate in ways that reflect your needs.


*Only expired licenses can be renewed.

1. Complete Online Survey

Submit the survey and your expired license will be renewed. You also have the option to move your license to a new host.

2. Update Your License

Run the RenderMan Installer and enter your forum login and password.

3. Run RenderMan

Your license is renewed. Enjoy RenderMan for another 120 days!

Non-Commercial RenderMan

RenderMan is free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan is fully functional without watermark or limitation, all you need to do is use the "rendered with RenderMan" logo in your credits.

Your forum account entitles you to 2 node-locked licenses which expire every 120 days. Upon expiration, you will get a notification to renew your license online for another 120 days. For further details on your license renewal please refer to  our FAQ below.

RenderMan Logo

Use the "rendered with RenderMan" logo for all your non-commercial work.

Renewal FAQ

Installation FAQ

Operating System Compatibility

64-bit Linux

Compatible with CentOS/RHEL 7.2 - gcc6.3 and glibc 2.17

64-bit Mac OSX

Compatible with versions 10.13+

64-bit Windows

Compatible with Windows 8.1 and 10

DCC Compatibility


Compatible with 2018.3+


Compatible with 17.0+


Compatible with 3.0+

Hardware Requirements


RenderMan requires x86-64 and SSE4.2 instruction set (introduced 2007). RenderMan threading scales well with multiple CPU cores and Hyper-Threading; results vary by scene.


Using the GPU Denoiser requires CUDA 8.0 (compute capability 2.0 or later) and a capable NVIDIA graphics card with support. If not, Denoise will fallback to CPU automatically.


RenderMan needs a minimum of 4GB of RAM. For best performance we recommend 8GB of RAM. Maximum RAM depends on scene complexity.


Custom plugins can utilize C++14 and must be compiled with gcc6.3

VFX Reference Platform: CY2018 (OpenVDB 5.2, Alembic 1.7.x).

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