Renew Non-Commercial RenderMan

Please give us your feedback and renew your NCR license.
Your honest opinion helps us innovate in ways that reflect your needs.

Step-by-Step

*licenseApp should be running. Only expired licenses can be renewed.

1. Complete Online Survey

When you submit the survey, your expired license will be renewed.

2. Update Your License

Run the RenderMan LicenseApp and enter your forum login and password.

3. Run RenderMan

Your license is renewed. Enjoy RenderMan for another 120 days!

Non-Commercial RenderMan

RenderMan is free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan is fully functional without watermark or limitation, all you need to do is use the "rendered with RenderMan" logo in your credits.

Your forum account entitles you to 2 node-locked licenses which expire every 120 days. Upon expiration, you will get a notification to renew your license online for another 120 days. For further details on your license renewal please refer to  our FAQ below.

RenderMan Logo

Use the "rendered with RenderMan" logo for all your non-commercial work.

Renewal FAQ



Installation FAQ



Operating System Compatibility

64-bit Linux

RHEL 7.2. Compatible with gcc4.8.5 and glibc 2.17

64-bit Mac OSX

Compatible with versions 10.13 and 10.12

64-bit Windows

Compatible with Windows 10 and 8.1


DCC Compatibility

Maya

Compatible with 2019, 2018.3+ & 2017.3+

Houdini

Compatible with 17.5.173, 17.0.506, and 16.5.634

Katana

Compatible with 2.6v4 through 3.1


Hardware Requirements

CPU

RenderMan requires x86-64 and SSE4 instruction set (introduced 2007). RenderMan threading scales well with multiple CPU cores and Hyper-Threading; results vary by scene.

GPU

Using the GPU Denoiser requires CUDA 8.0 (compute capability 2.0 or later) and a capable NVIDIA graphics card with support. If not, Denoise will fallback to CPU automatically.

Memory

RenderMan needs a minimum of 4GB of RAM. For best performance we recommend 8GB of RAM. Maximum RAM depends on scene complexity.

Plugins

Custom plugins can utilize C++11 and must be compiled with gcc 4.8.5.

VFX Reference Platform: CY2017 (OpenVDB 4.x, Alembic 1.6).

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