Resources | Skin Material Presets

Skin Material Presets

Download Materials

Overview

These skin material presets feature procedural, tileable, and Substance materials, and can be imported using either MaterialX Lama or Pixar Surface. Each preset bundle features unique pattern approaches to rendering skin, and include the latest innovations in RenderMan version 24.

Developed using fully native RenderMan nodes and best practices for rendering skin at Pixar, these presets were designed to be used with all RenderMan plugins via the Preset Browser and have been calibrated using ACEScg and the Luxo HDRI.

Procedural

  • Available in 11 skin tones
  • All procedural Pixar nodes
  • Procedural gummy skin controls
  • Procedural skin blemishes and micro details
  • Details with the new PxrBumpMixer
  • Multi specular lobes

Tileable

  • Available in 11 skin tones
  • Based on textures from 3dtextures.me
  • Tiling with new Hex tiling
  • Single skin color node for easy changes
  • Displacement
  • Details with Bump Roughness
  • Multi specular lobes

Substance

  • Available in 11 skin tones
  • Based on tileable textures from Substance Painter's skin materials
  • Single skin color node for easy changes
  • Displacement
  • Details with Normal Map
  • Multi specular lobes



Scan Data

A bonus pack for using photorealistic scan data from 3dscanstore.com is also included, which allows you to quickly get started with your existing scans.

Only material and pattern preset. No scan or texture data included.

Highlights:

  • Presets for skin, eyes, tongue, teeth
  • Uses new Chiang SSS model
  • Displacement
  • Details with Normal Map
  • Multi specular lobes


How-to

Drag the contents into your Asset Library > Materials folder. The files are organized by category and can be easily searched in your preset browser.

Make sure to transfer the installation RenderManAssetLibrary folder to a location with full writing privileges.

Once you transfer the Materials folder and move your Asset Library into a different location, it is important to tell Maya through the preferences that you want to use the new path.

Or you can create a new environment variable in you Maya.env file, which will make sure you are always pointing to the right folder:



About the Artist

Terms of Use

This Material Pack is free of copyright.
Tileable skin textures courtesy of 3dtextures.me
CC0 1.0 Universal (CC0 1.0). Public Domain Dedication.

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