October 30, 2018
These are some light maps shot in studio and edited as HDRI textures.
Texturing your lights is a good way to have non-perfect reflections and shadows. You can plug them into the color map attribute of your PxrRectLight. Textures are preconverted in tex format and available in an easy drag-and-drop folder for your RenderMan Preset Browser.
Note that you should use high resolution versions for closeups only, as low resolution versions should be good enough for most cases.
Drag the contents into your Asset Library > LightRigs folder. The files are organized by category and can be easily searched in your preset browser.
Make sure to transfer the installation RenderManAssetLibrary folder to a location with full writing privileges.
Once you transfer the Materials folder and move your Asset Library into a different location, it is important to tell Maya through the preferences that you want to use the new path.
Or you can create a new environment variable in you Maya.env file, which will make sure you are always pointing to the right folder:
RMAN_ASSET_LIBRARY = /My/Folder/Example/RenderManAssetLibrary
Created by Julien Duval