RenderMan FAQ

Frequently asked questions about RenderMan version 27 

Get RenderMan

Hoppers © Disney/ Pixar



  • What is RenderMan® 27?

    RenderMan 27 is Pixar’s newest release, featuring XPU final-frame rendering, multi-GPU support, interactive denoising, deep compositing workflows, and expanded shading capabilities. This release moves towards XPU as the future rendering engine while keeping RIS in maintenance mode.

    Learn More
  • What are the biggest changes in RenderMan 27?

    The most significant updates include final-frame rendering in XPU, interactive denoising, deep OpenEXR workflows, improved stylized rendering, and expanded MaterialX Lama support. Additionally, multi-GPU rendering is now available, offering major performance improvements.

  • Will RenderMan 27 still support RIS?

    Yes, RIS is still available but is transitioning to maintenance mode. Pixar encourages studios to start migrating to XPU, as future updates will focus on enhancing XPU performance and features.

  • Does XPU now fully replace RIS?

    We encourage adoption of XPU for most productions. XPU is now capable of final-frame rendering and supports nearly all key production features previously exclusive to RIS. Some advanced shading workflows in RIS may still require adaptation for XPU. RIS will be supported for now, but will be deprecated in a future release.

  • What operating systems does RenderMan 27 support?

    RenderMan 27 runs on Windows 11+, Linux EL9, and macOS (only supports RIS … XPU is in progress).



XPU & Performance






Compositing & Look Development






Integration & Compatibility





Transitioning from RIS to XPU




  • Should I switch from RIS to XPU immediately?

    Pixar recommends starting the transition to XPU, as future updates will focus primarily on XPU development. However, RIS is still available for legacy projects.

  • Are there any features missing in XPU compared to RIS?

    While XPU now supports most major production workflows, some niche RIS features may not yet have direct equivalents, such as baking workflows and bi-directional pathtracing. Support for hundreds, thousands, and millions of lights will be coming in a future major release. Features that will be coming in a dot release include Cryptomatte, Resume, and fixes for look differences between XPU and RIS in MaterialX Lama. See the documentation for the complete list of XPU’s differences to RIS.

  • Will there be any further RIS updates?

    RIS will continue to receive bug fixes and maintenance support, but all new development will focus on XPU.


Pricing & Licensing




NEWS | RenderMan 27 is here!