
- What is RenderMan® 27?
RenderMan 27 is Pixar’s newest release, featuring XPU final-frame rendering, multi-GPU support, interactive denoising, deep compositing workflows, and expanded shading capabilities. This release moves towards XPU as the future rendering engine while keeping RIS in maintenance mode.
Learn More - What are the biggest changes in RenderMan 27?
The most significant updates include final-frame rendering in XPU, interactive denoising, deep OpenEXR workflows, improved stylized rendering, and expanded MaterialX Lama support. Additionally, multi-GPU rendering is now available, offering major performance improvements.
- Will RenderMan 27 still support RIS?
Yes, RIS is still available but is transitioning to maintenance mode. Pixar encourages studios to start migrating to XPU, as future updates will focus on enhancing XPU performance and features.
- Does XPU now fully replace RIS?
We encourage adoption of XPU for most productions. XPU is now capable of final-frame rendering and supports nearly all key production features previously exclusive to RIS. Some advanced shading workflows in RIS may still require adaptation for XPU. RIS will be supported for now, but will be deprecated in a future release.
- What operating systems does RenderMan 27 support?
RenderMan 27 runs on Windows 11+, Linux EL9, and macOS (only supports RIS … XPU is in progress).
XPU & Performance
- What is XPU, and why is it important?
XPU is RenderMan’s hybrid CPU-GPU rendering engine, designed to maximize performance by utilizing both CPU and GPU resources. It is faster, more interactive, and optimized for modern hardware.
- How much faster is XPU compared to RIS?
XPU significantly accelerates rendering times, particularly in interactive and final-frame workflows. Benchmarks show 2-10x faster render times in most cases. These performance improvements are scene dependent and vary based on scene complexity and hardware configurations.
- Does XPU support multi-GPU rendering?
Yes! RenderMan 27 introduces multi-GPU support, allowing users to leverage multiple GPUs simultaneously for increased performance. The scene must fit into the memory of each GPU.
- Are there any GPU/Hardware limitations with XPU?
XPU was designed for NVIDIA GPUs and CUDA. GPU support for other vendors is under active evaluation with industry collaborators.
- Does XPU require a high-end workstation?
No. While XPU benefits from powerful GPUs, it is designed to scale across different hardware configurations, including CPU-only rendering.
- What happens if my GPU doesn’t have enough memory to render my scene?
The answer is in the X of XPU. If your GPU doesn’t have enough memory to render your scene, you can always render your scene with your CPU and get the exact same pixels as the GPU.
- Do I need to buy a render farm full of GPUs to use XPU in batch mode?
There is no need. Because XPU creates the same pixels on the CPU and GPU, you can use machines with GPUs for interactive lighting, but then use your CPU based farm for batch renders. You’ll get the same result.
Compositing & Look Development
- What compositing features are new in RenderMan 27?
In version 27, RenderMan XPU expands compositing capabilities holdouts, mattes, deep OpenEXR ID support, and extended workflows for AOVs and LPEs. Cryptomatte support will arrive in a dot release.
- Has stylized rendering improved?
Yes! Stylized Looks™ is now supported in XPU, allowing for painterly, toon-shaded, and artistic effects directly within the renderer. A host of new features like Painterly Brushes and Normal extend the range of creative looks as well.
- Is MaterialX Lama fully supported in RenderMan 27?
MaterialX Lama is supported in XPU, enabling industry-standardized shading workflows and developed at Industrial Light and Magic.
- Is general MaterialX fully supported in RenderMan 27?
General MaterialX support is under active development.
Integration & Compatibility
- What DCCs does RenderMan 27 support?
RenderMan 27 is compatible with Autodesk Maya, Foundry Katana, Blender, and SideFX Houdini, including support for Houdini’s OpenUSD tool, Solaris.
- Does RenderMan 27 comply with industry standards?
Yes, RenderMan 27 is fully aligned with the VFX Reference Platform 2024, ensuring compatibility across major industry tools.
- Does RenderMan 27 support Apple Silicon processors?
Yes, RenderMan 27 RIS will include Apple Silicon support in a R27 dot release, allowing you to use native ARM processors in macOS. RenderMan XPU will be supported in a future release.
Transitioning from RIS to XPU
- Should I switch from RIS to XPU immediately?
Pixar recommends starting the transition to XPU, as future updates will focus primarily on XPU development. However, RIS is still available for legacy projects.
- Are there any features missing in XPU compared to RIS?
While XPU now supports most major production workflows, some niche RIS features may not yet have direct equivalents, such as baking workflows and bi-directional pathtracing. Support for hundreds, thousands, and millions of lights will be coming in a future major release. Features that will be coming in a dot release include Cryptomatte, Resume, and fixes for look differences between XPU and RIS in MaterialX Lama. See the documentation for the complete list of XPU’s differences to RIS.
- Will there be any further RIS updates?
RIS will continue to receive bug fixes and maintenance support, but all new development will focus on XPU.
Pricing & Licensing
- How much does RenderMan 27 cost?
RenderMan 27 is available at $595 per license with $250 annual maintenance.
- Is there a free version of RenderMan?
Yes! Non-Commercial RenderMan (NCR) is available for students, independent artists, and researchers, and version 27 is available now for download.
- Where can I download RenderMan 27?
RenderMan 27 is available at renderman.pixar.com/store.
- How do I get support for RenderMan 27?
For support, visit renderman.pixar.com/support or contact rendermansales@pixar.com for licensing inquiries.
