Making of Baz Download a fantastic Katana project of production complexity as John Saleem breaks down his creative process. Making of The Princess Download a project and follow along as Wei Wong breaks down his creative process for character creation in Maya, Zbrush, Mari, Substance, and RenderMan. Creating the Falco Rosso Pierre Bournigault shows us his creative process, from modeling to delivery, for creating a futuristic car in Maya, Mari, RenderMan, and Nuke. RenderMan Fundamentals Take your VFX, animation, and motion graphics projects to the next level, in this new series of Official RenderMan Training. Wendigo Artist Dawid Cencora breaks down his entire creative process from concept to final frame rendering with Zbrush, Mari, Katana, and RenderMan. Rivendell Fady Kadry breaks down his fantastic shading and lighting fan-art work for Rivendell using Houdini and Katana. EDIXA Camera Follow along with a Maya project as Clement Feuillet breaks down his creative process for bringing a classic EDIXA Camera to life. Only a Dream Use the comprehensive shot lighting tools in RenderMan to improve your storytelling. From Hick to Hipster In-depth grooming, shading, and lighting tutorial using the latest Houdini tools, including Groombear and RenderMan. Louise Learn to shade and light a photorealistic character head with Eisko's Louise asset using the latest RenderMan tech. Robot Room Production RenderMan 22 training simulating a small production pipeline. Project included. Debugging & Optimization Learn about RenderMan sampling with simple techniques and breakdowns to facilitate troubleshooting and optimizations. Previous 1 2 Next