Creating the Falco Rosso
Pierre Bournigault shows us his creative process, from modeling to delivery, for creating a futuristic car in Maya, Mari, RenderMan, and Nuke.
Take your VFX, animation, and motion graphics projects to the next level, in this new series of Official RenderMan Training.
Artist Dawid Cencora breaks down his entire creative process from concept to final frame rendering with Zbrush, Mari, Katana, and RenderMan.
Fady Kadry breaks down his fantastic shading and lighting fan-art work for Rivendell using Houdini and Katana.
Follow along with a Maya project as Clement Feuillet breaks down his creative process for bringing a classic EDIXA Camera to life.
From Hick to Hipster
In-depth grooming, shading, and lighting tutorial using the latest Houdini tools, including Groombear and RenderMan.
Learn to shade and light a photorealistic character head with Eisko's Louise asset using the latest RenderMan tech.
Production RenderMan 22 training simulating a small production pipeline. Project included.
Debugging & Optimization
Learn about RenderMan sampling with simple techniques and breakdowns to facilitate troubleshooting and optimizations.
Substance to RenderMan
Learn how to set up a Substance to RenderMan workflow using the unofficial RenderMan for Substance Painter plugin.