What's New?

RenderMan 21.5 is faster and more robust than ever

Get RenderMan
Cars 3

© Disney/Pixar

RenderMan 21.5

The New Release

RenderMan 21.5 delivers significant advancements, including new cutting-edge materials for creating photorealistic skin and hair.

 

Path Traced Subsurface Scattering

RenderMan 21.5 has introduced a cutting-edge path traced subsurface scattering model ideal for digital humans.

Better Skin & Soft Materials

RenderMan 21.5 is the first VFX commercial renderer in the industry to ship with a physically based model for subsurface scattering, a truly accurate model for photorealistic skin based on deep path tracing and albedo controls.

FXGuide Article >

Until now, the implementations available to the VFX industry for these effects have been substantial approximations, which inherently produced errors and artifacts. RenderMan's new subsurface approach significantly increases quality and realism when rendering skin and other soft or delicate materials, which is essential for creating believable characters.

Advanced Hair Shading

RenderMan handles fur and hair fast and efficiently using the industry-leading Pixar Marschner Hair, developed at Pixar Animation Studios for feature film production.

Coco

© Disney/Pixar

 

 

Physical and Artistic Hair

 

 

RenderMan 21.5 introduces new artistic controls for hair.

More Artistic Hair

RenderMan 21.5 includes a number of important new refinements to Pixar’s break-through Marschner Hair Shader released in 2015. New artistic controls allow artists to control subtle nuances and variation in color and sheen, while also providing a more natural response to light with improved energy conservation

FXGuide Article >

Extensive plugin support

RenderMan has seamless Xgen integration with Maya and supports the leading plugins, including Joe Alter's Shave and Haircut and Peregrine Labs' Yeti.

 

 

Advanced Patterns



RenderMan continues to expand its suite of advanced production patterns, including new patterns to create easy variations of textures and primvars.

 

 

Better Denoising

 

 

Clean up sampling noise 2-4x faster with newly optimized vectorization for Intel CPU, and a full CUDA acceleration option for NVIDIA GPU's.

The Easy Button!

Developed by Disney for Big Hero 6, the Denoiser was used with amazing success on Finding Dory where the average frame saw great speedups. Now the Denoiser gets upgraded with several new features. For Zootopia, Disney optimized the Denoiser to handle lots of fur and hair, while at Pixar the Denoiser was extended to support GPU acceleration, reducing the time required to denoise a feature film frame to seconds.

"RIS allows us to focus on aesthetics instead of technology"

Paul Oakley - Lighting TD Finding Dory

More Features

  • Path Traced SSS – Unbiased estimator for unmatched subsurface realism
  • Volume Acceleration – Major improvements in speed and memory efficiency
  • Deformation Volume Blur – Added realism for moving volumes
  • Transparent Alpha – Accumulate transparency along the path for compositing
  • Deep EXR Textures – New display driver
  • Light Portal - Get better-looking interiors with fewer samples
  • Relative Pixel Variance – Control on a per-object basis
  • Display Filters – Apply filters across an entire image, like tone mapping
  • Native OSL Support – Improves workflow for pattern creation
  • Occlusion Integrator – Generate occlusion for post compositing work
  • Final Frame Checkpointing – Continue to render a previously "finished" image
  • Thin Shadows – Cheap colored shadows for transparent objects
  • Intuitive Tilt & Shift – Simple controls for automatic computation
  • API Improvements – For full customization
  • Watertight Tessellation – Suppressing artifacts on displaced meshes
  • Ptex – Performance improvements
  • For more see the Release Notes