Creating Sorindar, the Gray Rock Dragon Johnny Fehr breaks down his creative look-dev process using MaterialX Lama in RenderMan for Houdini. Hippie The Forest Dragon Artist Nidhi Vazzhala shows us her creative process in RenderMan for Maya, Zbrush, Substance, and Mari. Creating the Razorback Whiptail Download a project for RenderMan for Maya and follow Matteo Llorens as he breaks down his look development process. Stylizing the Pixar Ball Download a project and follow along with Pixar artist Leif Pedersen as he demystifies RenderMan's Stylized Looks toolset. The Making of a Samurai Rassoul Edji, a look development artist working on some of the biggest blockbusters, breaks down his creative look development process in RenderMan for Katana. Creating Baba Yaga Artist Romane La Rosa demonstrates her creative character creation with a RenderMan for Maya tutorial, including a fantastic project file to follow along. Making of Baz Download a fantastic Katana project of production complexity as John Saleem breaks down his creative process. Making of Brachur Download a Houdini project and follow artist Johnny Fehr as he breaks down his character look-dev process in Mari and RenderMan for Houdini. Robot Walker Artist Celine Soubrane breaks down the creative process behind her Robot Walker using Mari, Maya, RenderMan, Nuke, and DaVinci Resolve. Making of The Princess Download a project and follow along as Wei Wong breaks down his creative process for character creation in Maya, Zbrush, Mari, Substance, and RenderMan. Creating the Falco Rosso Pierre Bournigault shows us his creative process, from modeling to delivery, for creating a futuristic car in Maya, Mari, RenderMan, and Nuke. Wendigo Artist Dawid Cencora breaks down his entire creative process from concept to final frame rendering with Zbrush, Mari, Katana, and RenderMan. Previous 1 2 3 Next