Getting Started
Welcome newbie! From installation to your first render, this introduction is for you.
Welcome newbie! From installation to your first render, this introduction is for you.
This lesson is all about installing the NCR version of RenderMan and getting it up and running inside of Maya.
Learn how to get up and running with RenderMan inside of Katana.
Learn how to set up RenderMan for Houdini and check if everything is working correctly.
An introduction to the new RenderMan for Blender plugin. Details include rendering to RIS and XPU, the amazing Bump to Roughness node, PBR Metallic Workflow, and much more !
Let’s explore all the options within the RenderMan Shelf inside of Maya.
In this lesson, I'll be walking you through the various options within the RenderMan menu.
It's time to get some rendering going with this kickstarter. I’ll take you through the process of starting with a base scene, adding some shaders, dropping in some lights, and introducing you to the preset browser. We’ll finish it off with a final render.
In this first lesson, you'll learn the basics of the RenderMan Preset Browser and how to create your own shader libraries to use across multiple projects, share with others, and also across RenderMan DCCs.
In this second lesson about the RenderMan Preset Browser, I’ll be demonstrating how to create your own RenderMan shader and lighting libraries.
Learn how to use RenderMan’s Image Tool, or IT, and fire up your interactive rendering sessions.
In this lesson, you’ll learn how to get up and running with RenderMan’s interactive viewport within Maya for your look-development work.
If you prefer to work within Maya’s RenderView window, then this lesson will get you up and rendering.