RenderMan® Fundamentals

Official introductory training for Pixar's flagship renderer.

Artwork by Eugene Riecansky

Lighting

Let's play cinematographer in Solaris and learn about Pixar's lighting toolset

  • Light Intensity

    Discover Pixar-centric workflows for the fundamental concepts of light intensity and exposure.

  • Light Temperature

    Learn about one of the most fundamental lighting attributes for matching incandescent light color.

  • Normalize Light

    Physics begone! Learn how to bring more artistic control to your lighting and shadows with light normalization.

  • Diffuse and Specular

    Break physics even more by controlling diffuse and specular light contributions separately.

  • Intensity Near Distance

    Tired of blown out surfaces? Pixar lights can help you attenuate the intensity by distance.

Light Types

Each light can be used for different effects, so let's understand their attributes

  • Dome Light

    The dome or environment light is fundamental in every photorealistic render, so let's take a look at the basics.

  • Rectangular Light

    Learn about the most popular tool in a lighters arsenal ... the Pixar Rectangular Light.

  • Cylinder Light

    Neon and Lightsabers have one thing in common ... Cylinder Lights!

  • Sphere Light

    Sometimes we need to simulate a light bulb and Sphere Lights come to the rescue.

  • Spot Light

    From dramatic theater lighting to barn doors and other creative light shapes ... Spot Lights are here to help.

Light Filters

Learn about Light Filters ... Pixar's secret ingredient to creative lighting!

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