Patterns
Expand photorealism through the use of procedural nodes and textures
Expand photorealism through the use of procedural nodes and textures
In this lesson you’ll learn how to correctly use Bump and Normal maps within RenderMan. We’ll look at using the flexible per-lobe bump parameters for added creative possibilities.
In this lesson, you'll learn how to harness the amazing power of Pixar's Bump Roughness, which allows users to render micro detail efficiently and automatically.
In this lesson, we're going to take a look at the incredibly versatile PxrVary node and how you can use it to add randomization to your materials. Download the Houdini file to follow along!
In this lesson, learn how to create realistic procedural dirt, dust, and grime using the PxrDirt & PxrCurvature nodes.
This lesson is all about using the PxrRemap & PxrThreshold nodes to adjust your textures and masks.
This lesson will give you the fundamental understanding of how to get beautiful and seamless texture maps on your models by using the PxrRoundCube & PxrMultiTexture nodes.
Learn how the PxrTee node is capable of outputting any pattern to an AOV and the advantages it brings to your compositing and look-dev workflow.